#pragma once #include "app-template.h" #include "ibutton_mode_template.h" // event enumeration type typedef uint8_t event_t; class AppiButtonState { public: // state data // test key = {0x01, 0xFD, 0x0E, 0x84, 0x01, 0x00, 0x00, 0xDB}; uint8_t dallas_address[8] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; uint8_t mode_index; // state initializer AppiButtonState() { mode_index = 0; } }; // events class class AppiButtonEvent { public: // events enum static const event_t EventTypeTick = 0; static const event_t EventTypeKey = 1; // payload union { InputEvent input; } value; // event type event_t type; }; // our app derived from base AppTemplate class // with template variables class AppiButton : public AppTemplate { public: GpioPin* red_led_record; GpioPin* green_led_record; static const uint8_t modes_count = 2; AppTemplateMode* mode[modes_count]; void run(); void render(CanvasApi* canvas); void blink_red(); void blink_green(); void increase_mode(); void decrease_mode(); void switch_to_mode(uint8_t mode_index); };