#pragma once #include "view.h" #include "gui.h" /* ViewDispatcher widget placement */ typedef enum { ViewDispatcherTypeNone, /* Special layer for internal use only */ ViewDispatcherTypeWindow, /* Main widget layer, status bar is shown */ ViewDispatcherTypeFullscreen /* Fullscreen widget layer */ } ViewDispatcherType; typedef struct ViewDispatcher ViewDispatcher; /* Allocate ViewDispatcher * @return pointer to ViewDispatcher instance */ ViewDispatcher* view_dispatcher_alloc(); /* Free ViewDispatcher * @param pointer to View */ void view_dispatcher_free(ViewDispatcher* view_dispatcher); /* Add view to ViewDispatcher * @param view_dispatcher, ViewDispatcher instance * @param view_id, View id to register * @param view, View instance */ void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view); /* Switch to View * @param view_dispatcher, ViewDispatcher instance * @param view_id, View id to register */ void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id); /* Attach ViewDispatcher to GUI * @param view_dispatcher, ViewDispatcher instance * @param gui, GUI instance to attach to */ void view_dispatcher_attach_to_gui( ViewDispatcher* view_dispatcher, Gui* gui, ViewDispatcherType type);