#include "../subghz_i.h" #include "../views/subghz_receiver.h" void subghz_scene_receiver_callback(SubghzReceverEvent event, void* context) { furi_assert(context); SubGhz* subghz = context; view_dispatcher_send_custom_event(subghz->view_dispatcher, event); } const void subghz_scene_receiver_on_enter(void* context) { SubGhz* subghz = context; SubghzReceiver* subghz_receiver = subghz->subghz_receiver; subghz_receiver_set_callback(subghz_receiver, subghz_scene_receiver_callback, subghz); subghz_receiver_set_protocol(subghz_receiver, subghz->protocol_result); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewReceiver); } const bool subghz_scene_receiver_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubghzReceverEventSave) { scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName); return true; } else if(event.event == SubghzReceverEventBack) { scene_manager_previous_scene(subghz->scene_manager); return true; } } return false; } const void subghz_scene_receiver_on_exit(void* context) { // SubGhz* subghz = context; }