#include "lfrfid_app_scene_raw_info.h" #include "../view/elements/button_element.h" #include "../view/elements/icon_element.h" #include "../view/elements/string_element.h" static void ok_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Next; app->view_controller.send_event(&event); } static void back_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Back; app->view_controller.send_event(&event); } void LfRfidAppSceneRawInfo::on_enter(LfRfidApp* app, bool /* need_restore */) { string_init(string_info); auto container = app->view_controller.get(); bool sd_exist = storage_sd_status(app->storage) == FSE_OK; if(!sd_exist) { auto icon = container->add(); icon->set_icon(0, 0, &I_SDQuestion_35x43); auto line = container->add(); line->set_text( "No SD card found.\nThis function will not\nwork without\nSD card.", 81, 4, 0, AlignCenter, AlignTop, FontSecondary); auto button = container->add(); button->set_type(ButtonElement::Type::Left, "Back"); button->set_callback(app, back_callback); } else { string_printf( string_info, "RAW RFID data reader\r\n" "1) Put the Flipper on your card\r\n" "2) Press OK\r\n" "3) Wait until data is read"); auto line = container->add(); line->set_text(string_get_cstr(string_info), 0, 1, 0, AlignLeft, AlignTop, FontSecondary); auto button = container->add(); button->set_type(ButtonElement::Type::Center, "OK"); button->set_callback(app, ok_callback); } app->view_controller.switch_to(); } bool LfRfidAppSceneRawInfo::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; if(event->type == LfRfidApp::EventType::Next) { app->scene_controller.switch_to_scene({LfRfidApp::SceneType::RawRead}); consumed = true; } else if(event->type == LfRfidApp::EventType::Back) { app->scene_controller.search_and_switch_to_previous_scene( {LfRfidApp::SceneType::ExtraActions}); consumed = true; } return consumed; } void LfRfidAppSceneRawInfo::on_exit(LfRfidApp* app) { app->view_controller.get()->clean(); string_clear(string_info); }