/** * @file check.h * * Furi crash and assert functions. * * The main problem with crashing is that you can't do anything without disturbing registers, * and if you disturb registers, you won't be able to see the correct register values in the debugger. * * Current solution works around it by passing the message through r12 and doing some magic with registers in crash function. * r0-r10 are stored in the ram2 on crash routine start and restored at the end. * The only register that is going to be lost is r11. * */ #pragma once #ifdef __cplusplus extern "C" { #define FURI_NORETURN [[noreturn]] #else #include #define FURI_NORETURN noreturn #endif /** Crash system */ FURI_NORETURN void __furi_crash(); /** Halt system */ FURI_NORETURN void __furi_halt(); /** Crash system with message. Show message after reboot. */ #define furi_crash(message) \ do { \ register const void* r12 asm("r12") = (void*)message; \ asm volatile("sukima%=:" : : "r"(r12)); \ __furi_crash(); \ } while(0) /** Halt system with message. */ #define furi_halt(message) \ do { \ register const void* r12 asm("r12") = (void*)message; \ asm volatile("sukima%=:" : : "r"(r12)); \ __furi_halt(); \ } while(0) /** Check condition and crash if check failed */ #define furi_check(__e) \ do { \ if(!(__e)) { \ furi_crash("furi_check failed\r\n"); \ } \ } while(0) /** Only in debug build: Assert condition and crash if assert failed */ #ifdef FURI_DEBUG #define furi_assert(__e) \ do { \ if(!(__e)) { \ furi_crash("furi_assert failed\r\n"); \ } \ } while(0) #else #define furi_assert(__e) \ do { \ ((void)(__e)); \ } while(0) #endif #ifdef __cplusplus } #endif