#pragma once #include #include #include "ibutton-view-manager.h" #include "scene/ibutton-scene-generic.h" #include "scene/ibutton-scene-start.h" #include "scene/ibutton-scene-read.h" #include "scene/ibutton-scene-read-crc-error.h" #include "scene/ibutton-scene-read-not-key-error.h" #include "scene/ibutton-scene-read-success.h" #include "scene/ibutton-scene-readed-key-menu.h" #include "scene/ibutton-scene-write.h" #include "scene/ibutton-scene-write-success.h" #include "scene/ibutton-scene-saved.h" #include "scene/ibutton-scene-saved-key-menu.h" #include "scene/ibutton-scene-delete-confirm.h" #include "scene/ibutton-scene-delete-success.h" #include "scene/ibutton-scene-emulate.h" #include "scene/ibutton-scene-save-name.h" #include "scene/ibutton-scene-save-success.h" #include "scene/ibutton-scene-info.h" #include "scene/ibutton-scene-add-type.h" #include "scene/ibutton-scene-add-value.h" #include "helpers/key-store.h" #include "helpers/key-worker.h" #include "one_wire_master.h" #include "maxim_crc.h" #include "ibutton-key.h" class iButtonApp { public: void run(void); iButtonApp(); ~iButtonApp(); enum class Scene : uint8_t { SceneExit, SceneStart, SceneRead, SceneReadNotKeyError, SceneReadCRCError, SceneReadSuccess, SceneReadedKeyMenu, SceneWrite, SceneWriteSuccess, SceneEmulate, SceneSavedList, SceneSavedKeyMenu, SceneDeleteConfirm, SceneDeleteSuccess, SceneSaveName, SceneSaveSuccess, SceneInfo, SceneAddType, SceneAddValue, }; iButtonAppViewManager* get_view_manager(); void switch_to_next_scene(Scene index); void search_and_switch_to_previous_scene(std::initializer_list scenes_list); bool switch_to_previous_scene(uint8_t count = 1); Scene get_previous_scene(); const GpioPin* get_ibutton_pin(); KeyWorker* get_key_worker(); iButtonKey* get_key(); void notify_green_blink(); void notify_yellow_blink(); void notify_red_blink(); void notify_green_on(); void notify_green_off(); void notify_red_on(); void notify_red_off(); void notify_error(); void notify_success(); void notify_vibro_on(); void notify_vibro_off(); void set_text_store(const char* text...); char* get_text_store(); uint8_t get_text_store_size(); KeyStore* get_key_store(); uint8_t get_stored_key_index(); void set_stored_key_index(uint8_t index); void generate_random_name(char* name, uint8_t max_name_size); private: std::list previous_scenes_list = {Scene::SceneExit}; Scene current_scene = Scene::SceneStart; iButtonAppViewManager view; std::map scenes = { {Scene::SceneStart, new iButtonSceneStart()}, {Scene::SceneRead, new iButtonSceneRead()}, {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()}, {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()}, {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()}, {Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()}, {Scene::SceneWrite, new iButtonSceneWrite()}, {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()}, {Scene::SceneEmulate, new iButtonSceneEmulate()}, {Scene::SceneSavedList, new iButtonSceneSavedList()}, {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()}, {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()}, {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()}, {Scene::SceneSaveName, new iButtonSceneSaveName()}, {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()}, {Scene::SceneInfo, new iButtonSceneInfo()}, {Scene::SceneAddType, new iButtonSceneAddType()}, {Scene::SceneAddValue, new iButtonSceneAddValue()}, }; KeyWorker* key_worker; iButtonKey key; uint8_t key_index = 0; static const uint8_t text_store_size = 128; char text_store[text_store_size + 1]; KeyStore store; void notify_init(); };