#pragma once

#include <input/input.h>
#include "canvas.h"

#ifdef __cplusplus
extern "C" {
#endif

typedef struct ViewPort ViewPort;

/*
 * ViewPort Draw callback
 * @warning called from GUI thread
 */
typedef void (*ViewPortDrawCallback)(Canvas* canvas, void* context);

/*
 * ViewPort Input callback
 * @warning called from GUI thread
 */
typedef void (*ViewPortInputCallback)(InputEvent* event, void* context);

/*
 * ViewPort allocator
 * always returns view_port or stops system if not enough memory.
 */
ViewPort* view_port_alloc();

/*
 * ViewPort deallocator
 * Ensure that view_port was unregistered in GUI system before use.
 */
void view_port_free(ViewPort* view_port);

/*
 * Set view_port width.
 * Will be used to limit canvas drawing area and autolayout feature.
 * @param width - wanted width, 0 - auto.
 */
void view_port_set_width(ViewPort* view_port, uint8_t width);
uint8_t view_port_get_width(ViewPort* view_port);

/*
 * Set view_port height.
 * Will be used to limit canvas drawing area and autolayout feature.
 * @param height - wanted height, 0 - auto.
 */
void view_port_set_height(ViewPort* view_port, uint8_t height);
uint8_t view_port_get_height(ViewPort* view_port);

/*
 * Enable or disable view_port rendering.
 * @param view_port - ViewPort instance
 * @param enabled
 * @warning automatically dispatches update event
 */
void view_port_enabled_set(ViewPort* view_port, bool enabled);
bool view_port_is_enabled(ViewPort* view_port);

/*
 * ViewPort event callbacks
 * @param callback - appropriate callback function
 * @param context - context to pass to callback
 */
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context);
void view_port_input_callback_set(
    ViewPort* view_port,
    ViewPortInputCallback callback,
    void* context);

/*
 * Emit update signal to GUI system.
 * Rendering will happen later after GUI system process signal.
 */
void view_port_update(ViewPort* view_port);

#ifdef __cplusplus
}
#endif