#include "signal_gen_app_i.h" #include #include static bool signal_gen_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); SignalGenApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool signal_gen_app_back_event_callback(void* context) { furi_assert(context); SignalGenApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void signal_gen_app_tick_event_callback(void* context) { furi_assert(context); SignalGenApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } SignalGenApp* signal_gen_app_alloc() { SignalGenApp* app = malloc(sizeof(SignalGenApp)); app->gui = furi_record_open(RECORD_GUI); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, signal_gen_app_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, signal_gen_app_back_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, signal_gen_app_tick_event_callback, 100); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); app->var_item_list = variable_item_list_alloc(); view_dispatcher_add_view( app->view_dispatcher, SignalGenViewVarItemList, variable_item_list_get_view(app->var_item_list)); app->submenu = submenu_alloc(); view_dispatcher_add_view( app->view_dispatcher, SignalGenViewSubmenu, submenu_get_view(app->submenu)); app->pwm_view = signal_gen_pwm_alloc(); view_dispatcher_add_view( app->view_dispatcher, SignalGenViewPwm, signal_gen_pwm_get_view(app->pwm_view)); scene_manager_next_scene(app->scene_manager, SignalGenSceneStart); return app; } void signal_gen_app_free(SignalGenApp* app) { furi_assert(app); // Views view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewVarItemList); view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewSubmenu); view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewPwm); submenu_free(app->submenu); variable_item_list_free(app->var_item_list); signal_gen_pwm_free(app->pwm_view); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Close records furi_record_close(RECORD_GUI); free(app); } int32_t signal_gen_app(void* p) { UNUSED(p); SignalGenApp* signal_gen_app = signal_gen_app_alloc(); view_dispatcher_run(signal_gen_app->view_dispatcher); signal_gen_app_free(signal_gen_app); return 0; }