#include "ibutton-app.h" #include #include #include #include #include const char* iButtonApp::app_folder = "/any/ibutton"; const char* iButtonApp::app_extension = ".ibtn"; const char* iButtonApp::app_filetype = "Flipper iButton key"; void iButtonApp::run(void* args) { iButtonEvent event; bool consumed; bool exit = false; make_app_folder(); if(args && load_key((const char*)args)) { current_scene = Scene::SceneEmulate; } scenes[current_scene]->on_enter(this); while(!exit) { view.receive_event(&event); consumed = scenes[current_scene]->on_event(this, &event); if(!consumed) { if(event.type == iButtonEvent::Type::EventTypeBack) { exit = switch_to_previous_scene(); } } }; scenes[current_scene]->on_exit(this); } iButtonApp::iButtonApp() : notification{"notification"} , storage{"storage"} , dialogs{"dialogs"} { furi_hal_power_insomnia_enter(); key_worker = new KeyWorker(&ibutton_gpio); } iButtonApp::~iButtonApp() { for(std::map::iterator it = scenes.begin(); it != scenes.end(); ++it) { delete it->second; } scenes.clear(); delete key_worker; furi_hal_power_insomnia_exit(); } iButtonAppViewManager* iButtonApp::get_view_manager() { return &view; } void iButtonApp::switch_to_next_scene(Scene next_scene) { previous_scenes_list.push_front(current_scene); if(next_scene != Scene::SceneExit) { scenes[current_scene]->on_exit(this); current_scene = next_scene; scenes[current_scene]->on_enter(this); } } void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list scenes_list) { Scene previous_scene = Scene::SceneStart; bool scene_found = false; while(!scene_found) { previous_scene = get_previous_scene(); for(Scene element : scenes_list) { if(previous_scene == element || previous_scene == Scene::SceneStart) { scene_found = true; break; } } } scenes[current_scene]->on_exit(this); current_scene = previous_scene; scenes[current_scene]->on_enter(this); } bool iButtonApp::switch_to_previous_scene(uint8_t count) { Scene previous_scene = Scene::SceneStart; for(uint8_t i = 0; i < count; i++) { previous_scene = get_previous_scene(); if(previous_scene == Scene::SceneExit) break; } if(previous_scene == Scene::SceneExit) { return true; } else { scenes[current_scene]->on_exit(this); current_scene = previous_scene; scenes[current_scene]->on_enter(this); return false; } } iButtonApp::Scene iButtonApp::get_previous_scene() { Scene scene = previous_scenes_list.front(); previous_scenes_list.pop_front(); return scene; } const GpioPin* iButtonApp::get_ibutton_pin() { // TODO open record return &ibutton_gpio; } KeyWorker* iButtonApp::get_key_worker() { return key_worker; } iButtonKey* iButtonApp::get_key() { return &key; } char* iButtonApp::get_file_name() { return file_name; } uint8_t iButtonApp::get_file_name_size() { return file_name_size; } void iButtonApp::notify_green_blink() { notification_message(notification, &sequence_blink_green_10); } void iButtonApp::notify_yellow_blink() { notification_message(notification, &sequence_blink_yellow_10); } void iButtonApp::notify_red_blink() { notification_message(notification, &sequence_blink_red_10); } void iButtonApp::notify_error() { notification_message(notification, &sequence_error); } void iButtonApp::notify_success() { notification_message(notification, &sequence_success); } void iButtonApp::notify_green_on() { notification_message_block(notification, &sequence_set_green_255); } void iButtonApp::notify_green_off() { notification_message(notification, &sequence_reset_green); } void iButtonApp::notify_red_on() { notification_message_block(notification, &sequence_set_red_255); } void iButtonApp::notify_red_off() { notification_message(notification, &sequence_reset_red); } void iButtonApp::set_text_store(const char* text...) { va_list args; va_start(args, text); vsnprintf(text_store, text_store_size, text, args); va_end(args); } char* iButtonApp::get_text_store() { return text_store; } uint8_t iButtonApp::get_text_store_size() { return text_store_size; } // file managment bool iButtonApp::save_key(const char* key_name) { // Create ibutton directory if necessary make_app_folder(); FlipperFileCpp file(storage); string_t key_file_name; bool result = false; string_init(key_file_name); do { // First remove key if it was saved (we rename the key) if(!delete_key()) break; // Save the key key.set_name(key_name); // Set full file name, for new key string_printf(key_file_name, "%s/%s%s", app_folder, key.get_name(), app_extension); // Open file for write if(!file.new_write(string_get_cstr(key_file_name))) break; // Write header if(!file.write_header_cstr(iButtonApp::app_filetype, 1)) break; // Write key type if(!file.write_comment_cstr("Key type can be Cyfral, Dallas or Metakom")) break; const char* key_type = key.get_key_type_string_by_type(key.get_key_type()); if(!file.write_string_cstr("Key type", key_type)) break; // Write data if(!file.write_comment_cstr( "Data size for Cyfral is 2, for Metakom is 4, for Dallas is 8")) break; if(!file.write_hex_array("Data", key.get_data(), key.get_type_data_size())) break; result = true; } while(false); file.close(); string_clear(key_file_name); if(!result) { dialog_message_show_storage_error(dialogs, "Cannot save\nkey file"); } return result; } bool iButtonApp::load_key_data(string_t key_path) { FlipperFileCpp file(storage); bool result = false; string_t data; string_init(data); do { if(!file.open_read(string_get_cstr(key_path))) break; // header uint32_t version; if(!file.read_header(data, &version)) break; if(string_cmp_str(data, iButtonApp::app_filetype) != 0) break; if(version != 1) break; // key type iButtonKeyType type; if(!file.read_string("Key type", data)) break; if(!key.get_key_type_by_type_string(string_get_cstr(data), &type)) break; // key data uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0}; if(!file.read_hex_array("Data", key_data, key.get_type_data_size_by_type(type))) break; key.set_type(type); key.set_data(key_data, IBUTTON_KEY_DATA_SIZE); result = true; } while(false); file.close(); string_clear(data); if(!result) { dialog_message_show_storage_error(dialogs, "Cannot load\nkey file"); } return result; } bool iButtonApp::load_key(const char* key_name) { bool result = false; string_t key_path; string_init_set_str(key_path, key_name); result = load_key_data(key_path); if(result) { path_extract_filename_no_ext(key_name, key_path); get_key()->set_name(string_get_cstr(key_path)); } string_clear(key_path); return result; } bool iButtonApp::load_key() { bool result = false; // Input events and views are managed by file_select bool res = dialog_file_select_show( dialogs, app_folder, app_extension, get_file_name(), get_file_name_size(), get_key()->get_name()); if(res) { string_t key_str; // Get key file path string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension); result = load_key_data(key_str); if(result) { get_key()->set_name(get_file_name()); } string_clear(key_str); } return result; } bool iButtonApp::delete_key() { string_t file_name; bool result = false; string_init_printf(file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension); result = storage_simply_remove(storage, string_get_cstr(file_name)); string_clear(file_name); return result; } void iButtonApp::make_app_folder() { if(!storage_simply_mkdir(storage, app_folder)) { dialog_message_show_storage_error(dialogs, "Cannot create\napp folder"); } }