#include "icon-element.h" IconElement::IconElement() { } IconElement::~IconElement() { } void IconElement::draw(Canvas* canvas) { if(name != I_Empty_1x1) { canvas_draw_icon_name(canvas, x, y, name); } } bool IconElement::input(InputEvent* event) { return false; } void IconElement::set_icon(uint8_t _x, uint8_t _y, IconName _name) { lock_model(); name = _name; x = _x; y = _y; unlock_model(true); }