#include #include #include #include "desktop_settings_app.h" #include "scenes/desktop_settings_scene.h" #include "../views/desktop_view_pin_input.h" static bool desktop_settings_custom_event_callback(void* context, uint32_t event) { furi_assert(context); DesktopSettingsApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool desktop_settings_back_event_callback(void* context) { furi_assert(context); DesktopSettingsApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } DesktopSettingsApp* desktop_settings_app_alloc() { DesktopSettingsApp* app = furi_alloc(sizeof(DesktopSettingsApp)); app->gui = furi_record_open("gui"); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, desktop_settings_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, desktop_settings_back_event_callback); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); app->popup = popup_alloc(); app->submenu = submenu_alloc(); app->pin_input_view = desktop_view_pin_input_alloc(); app->pin_setup_howto_view = desktop_settings_view_pin_setup_howto_alloc(); app->pin_setup_howto2_view = desktop_settings_view_pin_setup_howto2_alloc(); view_dispatcher_add_view( app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu)); view_dispatcher_add_view( app->view_dispatcher, DesktopSettingsAppViewIdPopup, popup_get_view(app->popup)); view_dispatcher_add_view( app->view_dispatcher, DesktopSettingsAppViewIdPinInput, desktop_view_pin_input_get_view(app->pin_input_view)); view_dispatcher_add_view( app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto, desktop_settings_view_pin_setup_howto_get_view(app->pin_setup_howto_view)); view_dispatcher_add_view( app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2, desktop_settings_view_pin_setup_howto2_get_view(app->pin_setup_howto2_view)); return app; } void desktop_settings_app_free(DesktopSettingsApp* app) { furi_assert(app); // Variable item list view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu); view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup); view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput); view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto); view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2); submenu_free(app->submenu); popup_free(app->popup); desktop_view_pin_input_free(app->pin_input_view); desktop_settings_view_pin_setup_howto_free(app->pin_setup_howto_view); desktop_settings_view_pin_setup_howto2_free(app->pin_setup_howto2_view); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Records furi_record_close("gui"); free(app); } extern int32_t desktop_settings_app(void* p) { DesktopSettingsApp* app = desktop_settings_app_alloc(); LOAD_DESKTOP_SETTINGS(&app->settings); if(!strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG)) { scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto); } else { scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart); } view_dispatcher_run(app->view_dispatcher); desktop_settings_app_free(app); return 0; }