#include #include #include #include #include #include #include #include "../desktop_i.h" #include "desktop_view_main.h" struct DesktopMainView { View* view; DesktopMainViewCallback callback; void* context; }; void desktop_main_set_callback( DesktopMainView* main_view, DesktopMainViewCallback callback, void* context) { furi_assert(main_view); furi_assert(callback); main_view->callback = callback; main_view->context = context; } View* desktop_main_get_view(DesktopMainView* main_view) { furi_assert(main_view); return main_view->view; } bool desktop_main_input(InputEvent* event, void* context) { furi_assert(event); furi_assert(context); DesktopMainView* main_view = context; if(event->type == InputTypeShort) { if(event->key == InputKeyOk) { main_view->callback(DesktopMainEventOpenMenu, main_view->context); } else if(event->key == InputKeyUp) { main_view->callback(DesktopMainEventOpenLockMenu, main_view->context); } else if(event->key == InputKeyDown) { main_view->callback(DesktopMainEventOpenArchive, main_view->context); } else if(event->key == InputKeyLeft) { main_view->callback(DesktopMainEventOpenFavorite, main_view->context); } else if(event->key == InputKeyRight) { main_view->callback(DesktopMainEventRightShort, main_view->context); } } else if(event->type == InputTypeLong) { if(event->key == InputKeyDown) { main_view->callback(DesktopMainEventOpenDebug, main_view->context); } } return true; } DesktopMainView* desktop_main_alloc() { DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView)); main_view->view = view_alloc(); view_allocate_model(main_view->view, ViewModelTypeLockFree, 1); view_set_context(main_view->view, main_view); view_set_input_callback(main_view->view, desktop_main_input); return main_view; } void desktop_main_free(DesktopMainView* main_view) { furi_assert(main_view); view_free(main_view->view); free(main_view); }