#include #include #include #include typedef enum { EventTypeTick, EventTypeKey, } EventType; typedef struct { EventType type; InputEvent input; } BlinkEvent; void rgb_set(bool r, bool g, bool b) { api_hal_light_set(LightRed, r ? 0xFF : 0x00); api_hal_light_set(LightGreen, g ? 0xFF : 0x00); api_hal_light_set(LightBlue, b ? 0xFF : 0x00); } void blink_update(void* ctx) { furi_assert(ctx); osMessageQueueId_t event_queue = ctx; BlinkEvent event = {.type = EventTypeTick}; osMessageQueuePut(event_queue, &event, 0, 0); } void blink_draw_callback(Canvas* canvas, void* ctx) { canvas_clear(canvas); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2, 10, "Blink application"); } void blink_input_callback(InputEvent* input_event, void* ctx) { furi_assert(ctx); osMessageQueueId_t event_queue = ctx; BlinkEvent event = {.type = EventTypeKey, .input = *input_event}; osMessageQueuePut(event_queue, &event, 0, 0); } int32_t application_blink(void* p) { osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(BlinkEvent), NULL); // Configure view port ViewPort* view_port = view_port_alloc(); furi_check(view_port); view_port_draw_callback_set(view_port, blink_draw_callback, NULL); view_port_input_callback_set(view_port, blink_input_callback, event_queue); osTimerId_t timer = osTimerNew(blink_update, osTimerPeriodic, event_queue, NULL); osTimerStart(timer, 500); // Register view port in GUI Gui* gui = furi_record_open("gui"); gui_add_view_port(gui, view_port, GuiLayerFullscreen); bool blink_color[][3] = { {1, 0, 0}, {0, 1, 0}, {0, 0, 1}, {1, 1, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 1}, {0, 0, 0}, }; uint8_t state = 0; BlinkEvent event; while(1) { furi_check(osMessageQueueGet(event_queue, &event, NULL, osWaitForever) == osOK); if(event.type == EventTypeKey) { if((event.input.type == InputTypeShort) && (event.input.key == InputKeyBack)) { rgb_set(0, 0, 0); view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); view_port_free(view_port); osMessageQueueDelete(event_queue); osTimerDelete(timer); return 0; } } else { if(state < sizeof(blink_color) / sizeof(blink_color[0])) { state++; } else { state = 0; } rgb_set(blink_color[state][0], blink_color[state][1], blink_color[state][2]); } } return 0; }