#include "canvas_i.h" #include "icon_i.h" #include "icon_animation_i.h" #include #include #include #include #include const CanvasFontParameters canvas_font_params[FontTotalNumber] = { [FontPrimary] = {.leading_default = 12, .leading_min = 11, .height = 8, .descender = 2}, [FontSecondary] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2}, [FontKeyboard] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2}, [FontBigNumbers] = {.leading_default = 18, .leading_min = 16, .height = 15, .descender = 0}, }; Canvas* canvas_init() { Canvas* canvas = malloc(sizeof(Canvas)); canvas->compress_icon = compress_icon_alloc(); // Setup u8g2 u8g2_Setup_st756x_flipper(&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32); canvas->orientation = CanvasOrientationHorizontal; // Initialize display u8g2_InitDisplay(&canvas->fb); // Wake up display u8g2_SetPowerSave(&canvas->fb, 0); // Clear buffer and send to device canvas_clear(canvas); canvas_commit(canvas); return canvas; } void canvas_free(Canvas* canvas) { furi_assert(canvas); compress_icon_free(canvas->compress_icon); free(canvas); } void canvas_reset(Canvas* canvas) { furi_assert(canvas); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontSecondary); canvas_set_font_direction(canvas, CanvasDirectionLeftToRight); } void canvas_commit(Canvas* canvas) { furi_assert(canvas); u8g2_SendBuffer(&canvas->fb); } uint8_t* canvas_get_buffer(Canvas* canvas) { furi_assert(canvas); return u8g2_GetBufferPtr(&canvas->fb); } size_t canvas_get_buffer_size(const Canvas* canvas) { furi_assert(canvas); return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8; } void canvas_frame_set( Canvas* canvas, uint8_t offset_x, uint8_t offset_y, uint8_t width, uint8_t height) { furi_assert(canvas); canvas->offset_x = offset_x; canvas->offset_y = offset_y; canvas->width = width; canvas->height = height; } uint8_t canvas_width(const Canvas* canvas) { furi_assert(canvas); return canvas->width; } uint8_t canvas_height(const Canvas* canvas) { furi_assert(canvas); return canvas->height; } uint8_t canvas_current_font_height(const Canvas* canvas) { furi_assert(canvas); uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb); if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) { font_height += 1; } return font_height; } const CanvasFontParameters* canvas_get_font_params(const Canvas* canvas, Font font) { furi_assert(canvas); furi_assert(font < FontTotalNumber); return &canvas_font_params[font]; } void canvas_clear(Canvas* canvas) { furi_assert(canvas); u8g2_ClearBuffer(&canvas->fb); } void canvas_set_color(Canvas* canvas, Color color) { furi_assert(canvas); u8g2_SetDrawColor(&canvas->fb, color); } void canvas_set_font_direction(Canvas* canvas, CanvasDirection dir) { furi_assert(canvas); u8g2_SetFontDirection(&canvas->fb, dir); } void canvas_invert_color(Canvas* canvas) { canvas->fb.draw_color = !canvas->fb.draw_color; } void canvas_set_font(Canvas* canvas, Font font) { furi_assert(canvas); u8g2_SetFontMode(&canvas->fb, 1); if(font == FontPrimary) { u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tr); } else if(font == FontSecondary) { u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr); } else if(font == FontKeyboard) { u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mr); } else if(font == FontBigNumbers) { u8g2_SetFont(&canvas->fb, u8g2_font_profont22_tn); } else { furi_crash(NULL); } } void canvas_set_custom_u8g2_font(Canvas* canvas, const uint8_t* font) { furi_assert(canvas); u8g2_SetFontMode(&canvas->fb, 1); u8g2_SetFont(&canvas->fb, font); } void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) { furi_assert(canvas); if(!str) return; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawStr(&canvas->fb, x, y, str); } void canvas_draw_str_aligned( Canvas* canvas, uint8_t x, uint8_t y, Align horizontal, Align vertical, const char* str) { furi_assert(canvas); if(!str) return; x += canvas->offset_x; y += canvas->offset_y; switch(horizontal) { case AlignLeft: break; case AlignRight: x -= u8g2_GetStrWidth(&canvas->fb, str); break; case AlignCenter: x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2); break; default: furi_crash(NULL); break; } switch(vertical) { case AlignTop: y += u8g2_GetAscent(&canvas->fb); break; case AlignBottom: break; case AlignCenter: y += (u8g2_GetAscent(&canvas->fb) / 2); break; default: furi_crash(NULL); break; } u8g2_DrawStr(&canvas->fb, x, y, str); } uint16_t canvas_string_width(Canvas* canvas, const char* str) { furi_assert(canvas); if(!str) return 0; return u8g2_GetStrWidth(&canvas->fb, str); } uint8_t canvas_glyph_width(Canvas* canvas, char symbol) { furi_assert(canvas); return u8g2_GetGlyphWidth(&canvas->fb, symbol); } void canvas_draw_bitmap( Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height, const uint8_t* compressed_bitmap_data) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; uint8_t* bitmap_data = NULL; compress_icon_decode(canvas->compress_icon, compressed_bitmap_data, &bitmap_data); u8g2_DrawXBM(&canvas->fb, x, y, width, height, bitmap_data); } void canvas_draw_icon_animation( Canvas* canvas, uint8_t x, uint8_t y, IconAnimation* icon_animation) { furi_assert(canvas); furi_assert(icon_animation); x += canvas->offset_x; y += canvas->offset_y; uint8_t* icon_data = NULL; compress_icon_decode( canvas->compress_icon, icon_animation_get_data(icon_animation), &icon_data); u8g2_DrawXBM( &canvas->fb, x, y, icon_animation_get_width(icon_animation), icon_animation_get_height(icon_animation), icon_data); } void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) { furi_assert(canvas); furi_assert(icon); x += canvas->offset_x; y += canvas->offset_y; uint8_t* icon_data = NULL; compress_icon_decode(canvas->compress_icon, icon_get_data(icon), &icon_data); u8g2_DrawXBM(&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data); } void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawPixel(&canvas->fb, x, y); } void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawBox(&canvas->fb, x, y, width, height); } void canvas_draw_rbox( Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint8_t radius) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius); } void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawFrame(&canvas->fb, x, y, width, height); } void canvas_draw_rframe( Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint8_t radius) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius); } void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) { furi_assert(canvas); x1 += canvas->offset_x; y1 += canvas->offset_y; x2 += canvas->offset_x; y2 += canvas->offset_y; u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2); } void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL); } void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL); } void canvas_draw_triangle( Canvas* canvas, uint8_t x, uint8_t y, uint8_t base, uint8_t height, CanvasDirection dir) { furi_assert(canvas); if(dir == CanvasDirectionBottomToTop) { canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y); canvas_draw_line(canvas, x - base / 2, y, x, y - height + 1); canvas_draw_line(canvas, x, y - height + 1, x + base / 2, y); } else if(dir == CanvasDirectionTopToBottom) { canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y); canvas_draw_line(canvas, x - base / 2, y, x, y + height - 1); canvas_draw_line(canvas, x, y + height - 1, x + base / 2, y); } else if(dir == CanvasDirectionRightToLeft) { canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2); canvas_draw_line(canvas, x, y - base / 2, x - height + 1, y); canvas_draw_line(canvas, x - height + 1, y, x, y + base / 2); } else if(dir == CanvasDirectionLeftToRight) { canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2); canvas_draw_line(canvas, x, y - base / 2, x + height - 1, y); canvas_draw_line(canvas, x + height - 1, y, x, y + base / 2); } } void canvas_draw_xbm( Canvas* canvas, uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t* bitmap) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap); } void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawGlyph(&canvas->fb, x, y, ch); } void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) { u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0); } void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) { furi_assert(canvas); const u8g2_cb_t* rotate_cb = NULL; bool need_swap = false; if(canvas->orientation != orientation) { switch(orientation) { case CanvasOrientationHorizontal: need_swap = canvas->orientation == CanvasOrientationVertical || canvas->orientation == CanvasOrientationVerticalFlip; rotate_cb = U8G2_R0; break; case CanvasOrientationHorizontalFlip: need_swap = canvas->orientation == CanvasOrientationVertical || canvas->orientation == CanvasOrientationVerticalFlip; rotate_cb = U8G2_R2; break; case CanvasOrientationVertical: need_swap = canvas->orientation == CanvasOrientationHorizontal || canvas->orientation == CanvasOrientationHorizontalFlip; rotate_cb = U8G2_R3; break; case CanvasOrientationVerticalFlip: need_swap = canvas->orientation == CanvasOrientationHorizontal || canvas->orientation == CanvasOrientationHorizontalFlip; rotate_cb = U8G2_R1; break; default: furi_assert(0); } if(need_swap) FURI_SWAP(canvas->width, canvas->height); u8g2_SetDisplayRotation(&canvas->fb, rotate_cb); canvas->orientation = orientation; } } CanvasOrientation canvas_get_orientation(const Canvas* canvas) { return canvas->orientation; }