#include #include #include "../desktop_i.h" #include "../views/desktop_first_start.h" #include "../views/desktop_events.h" void desktop_scene_first_start_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_first_start_on_enter(void* context) { Desktop* desktop = (Desktop*)context; DesktopFirstStartView* first_start_view = desktop->first_start_view; desktop_first_start_set_callback( first_start_view, desktop_scene_first_start_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart); } bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; Storage* storage = NULL; Power* power = NULL; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopFirstStartCompleted: storage = furi_record_open("storage"); storage_common_remove(storage, "/int/first_start"); furi_record_close("storage"); scene_manager_previous_scene(desktop->scene_manager); consumed = true; break; case DesktopFirstStartPoweroff: power = furi_record_open("power"); power_off(power); furi_record_close("power"); consumed = true; break; default: break; } } return consumed; } void desktop_scene_first_start_on_exit(void* context) { }