#include #include #include #include #include #include #include "../desktop_i.h" #include "../desktop_settings/desktop_settings.h" #include "../views/desktop_view_lock_menu.h" #include "desktop_scene_i.h" #include "desktop_scene.h" void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_lock_menu_on_enter(void* context) { Desktop* desktop = (Desktop*)context; LOAD_DESKTOP_SETTINGS(&desktop->settings); scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop); desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0); desktop_lock_menu_set_idx(desktop->lock_menu, 0); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu); } bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeTick) { bool check_pin_changed = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu); if(check_pin_changed) { LOAD_DESKTOP_SETTINGS(&desktop->settings); if(desktop->settings.pin_code.length > 0) { desktop_lock_menu_pin_set(desktop->lock_menu, 1); scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); } } } else if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopLockMenuEventLock: scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER); scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked); consumed = true; break; case DesktopLockMenuEventPinLock: if(desktop->settings.pin_code.length > 0) { furi_hal_rtc_set_flag(FuriHalRtcFlagLock); scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER); scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked); } else { scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1); Loader* loader = furi_record_open("loader"); LoaderStatus status = loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG); furi_check(status == LoaderStatusOk); furi_record_close("loader"); } consumed = true; break; case DesktopLockMenuEventExit: scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); scene_manager_search_and_switch_to_previous_scene( desktop->scene_manager, DesktopSceneMain); consumed = true; break; default: break; } } return consumed; } void desktop_scene_lock_menu_on_exit(void* context) { }