#include #include #include #include #include #include "../desktop_i.h" #include "../views/desktop_events.h" #include "../views/desktop_view_main.h" #include "desktop_scene.h" #include "desktop_scene_i.h" #define TAG "DesktopSrv" static void desktop_scene_main_app_started_callback(const void* message, void* context) { furi_assert(context); Desktop* desktop = context; const LoaderEvent* event = message; if(event->type == LoaderEventTypeApplicationStarted) { view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopMainEventBeforeAppStarted); osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever); } else if(event->type == LoaderEventTypeApplicationStopped) { view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopMainEventAfterAppFinished); } } static void desktop_scene_main_new_idle_animation_callback(void* context) { furi_assert(context); Desktop* desktop = context; view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation); } static void desktop_scene_main_check_animation_callback(void* context) { furi_assert(context); Desktop* desktop = context; view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopAnimationEventCheckAnimation); } static void desktop_scene_main_interact_animation_callback(void* context) { furi_assert(context); Desktop* desktop = context; view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopAnimationEventInteractAnimation); } static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) { furi_assert(desktop); furi_assert(flipper_app); furi_assert(flipper_app->app); furi_assert(flipper_app->name); if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) { FURI_LOG_E("Desktop", "Thread is already running"); return; } furi_thread_set_name(desktop->scene_thread, flipper_app->name); furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size); furi_thread_set_callback(desktop->scene_thread, flipper_app->app); furi_thread_start(desktop->scene_thread); } void desktop_scene_main_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_main_on_enter(void* context) { Desktop* desktop = (Desktop*)context; DesktopMainView* main_view = desktop->main_view; animation_manager_set_context(desktop->animation_manager, desktop); animation_manager_set_new_idle_callback( desktop->animation_manager, desktop_scene_main_new_idle_animation_callback); animation_manager_set_check_callback( desktop->animation_manager, desktop_scene_main_check_animation_callback); animation_manager_set_interact_callback( desktop->animation_manager, desktop_scene_main_interact_animation_callback); furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0); Loader* loader = furi_record_open("loader"); desktop->app_start_stop_subscription = furi_pubsub_subscribe( loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop); // Special case: application is already running (autostart application) if(loader_is_locked(loader)) { animation_manager_unload_and_stall_animation(desktop->animation_manager); } furi_record_close("loader"); desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain); } bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopMainEventOpenMenu: loader_show_menu(); consumed = true; break; case DesktopMainEventOpenLockMenu: scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu); consumed = true; break; case DesktopMainEventOpenDebug: scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug); consumed = true; break; case DesktopMainEventOpenArchive: #ifdef APP_ARCHIVE desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE); #endif consumed = true; break; case DesktopMainEventOpenFavorite: LOAD_DESKTOP_SETTINGS(&desktop->settings); if(desktop->settings.favorite < FLIPPER_APPS_COUNT) { Loader* loader = furi_record_open("loader"); LoaderStatus status = loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } furi_record_close("loader"); } else { FURI_LOG_E(TAG, "Can't find favorite application"); } consumed = true; break; case DesktopAnimationEventCheckAnimation: animation_manager_check_blocking_process(desktop->animation_manager); consumed = true; break; case DesktopAnimationEventNewIdleAnimation: animation_manager_new_idle_process(desktop->animation_manager); consumed = true; break; case DesktopAnimationEventInteractAnimation: animation_manager_interact_process(desktop->animation_manager); consumed = true; break; case DesktopMainEventBeforeAppStarted: animation_manager_unload_and_stall_animation(desktop->animation_manager); osSemaphoreRelease(desktop->unload_animation_semaphore); consumed = true; break; case DesktopMainEventAfterAppFinished: animation_manager_load_and_continue_animation(desktop->animation_manager); consumed = true; break; case DesktopLockedEventUpdate: desktop_view_locked_update(desktop->locked_view); consumed = true; break; default: break; } } return consumed; } void desktop_scene_main_on_exit(void* context) { Desktop* desktop = (Desktop*)context; /** * We're allowed to leave this scene only when any other app & loader * is finished, that's why we can be sure there is no task waiting * for start/stop semaphore */ Loader* loader = furi_record_open("loader"); furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription); furi_record_close("loader"); furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0); animation_manager_set_new_idle_callback(desktop->animation_manager, NULL); animation_manager_set_check_callback(desktop->animation_manager, NULL); animation_manager_set_interact_callback(desktop->animation_manager, NULL); animation_manager_set_context(desktop->animation_manager, desktop); }