Import("env") env.Append( LINT_SOURCES=[ Dir("."), ], CPPPATH=[ "#/lib/ibutton", ], SDK_HEADERS=[ File("ibutton_key.h"), File("ibutton_worker.h"), File("ibutton_protocols.h"), ], ) libenv = env.Clone(FW_LIB_NAME="ibutton") libenv.ApplyLibFlags() sources = libenv.GlobRecursive("*.c*") lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources) libenv.Install("${LIB_DIST_DIR}", lib) Return("lib")