#pragma once #include <furi.h> #include <gui/gui.h> #include <gui/view.h> #include <gui/view_dispatcher.h> #include <gui/scene_manager.h> #include <gui/modules/variable-item-list.h> #include "../bt_settings.h" #include "scenes/bt_settings_scene.h" typedef struct { BtSettings settings; Gui* gui; SceneManager* scene_manager; ViewDispatcher* view_dispatcher; VariableItemList* var_item_list; } BtSettingsApp; typedef enum { BtSettingsAppViewVarItemList } BtSettingsAppView;