#pragma once #include "gui.h" #include #include #include #include "canvas.h" #include "canvas_i.h" #include "view_port.h" #include "view_port_i.h" #define GUI_DISPLAY_WIDTH 128 #define GUI_DISPLAY_HEIGHT 64 #define GUI_STATUS_BAR_X 0 #define GUI_STATUS_BAR_Y 0 #define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH #define GUI_STATUS_BAR_HEIGHT 8 #define GUI_MAIN_X 0 #define GUI_MAIN_Y 9 #define GUI_MAIN_WIDTH GUI_DISPLAY_WIDTH #define GUI_MAIN_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_MAIN_Y) #define GUI_THREAD_FLAG_DRAW (1 << 0) #define GUI_THREAD_FLAG_INPUT (1 << 1) #define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT) ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST); struct Gui { // Thread and lock osThreadId_t thread; osMutexAttr_t mutex_attr; osMutexId_t mutex; // Layers and Canvas ViewPortArray_t layers[GuiLayerMAX]; Canvas* canvas; // Input osMessageQueueId_t input_queue; PubSub* input_events; }; ViewPort* gui_view_port_find_enabled(ViewPortArray_t array); /* Update GUI, request redraw * Real redraw event will be issued only if view_port is currently visible * Setting view_port to NULL forces redraw, but must be avoided * @param gui, Gui instance * @param view_port, ViewPort instance or NULL */ void gui_update(Gui* gui, ViewPort* view_port); void gui_input_events_callback(const void* value, void* ctx); void gui_lock(Gui* gui); void gui_unlock(Gui* gui);