#include "../desktop_i.h" #include "../views/desktop_lock_menu.h" void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_lock_menu_on_enter(void* context) { Desktop* desktop = (Desktop*)context; desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu); } bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopLockMenuEventLock: scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked); consumed = true; break; case DesktopLockMenuEventExit: scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain); consumed = true; break; default: break; } } return consumed; } void desktop_scene_lock_menu_on_exit(void* context) { Desktop* desktop = (Desktop*)context; desktop_lock_menu_reset_idx(desktop->lock_menu); }