#pragma once #include #include #include #include #include #define UNLOCK_RST_TIMEOUT 200 #define UNLOCK_CNT 2 // 3 actually typedef enum { DesktopLockedEventUnlock, DesktopLockedEventUpdate, } DesktopLockedEvent; typedef struct DesktopLockedView DesktopLockedView; typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context); struct DesktopLockedView { View* view; DesktopLockedViewCallback callback; void* context; osTimerId_t timer; uint8_t lock_count; uint32_t lock_lastpress; }; typedef struct { IconAnimation* animation; uint8_t scene_num; int8_t door_left_x; int8_t door_right_x; uint8_t hint_timeout; bool animation_seq_end; } DesktopLockedViewModel; void desktop_locked_set_callback( DesktopLockedView* locked_view, DesktopLockedViewCallback callback, void* context); void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view); void desktop_locked_reset_counter(DesktopLockedView* locked_view); void desktop_locked_reset_door_pos(DesktopLockedView* locked_view); void desktop_locked_manage_redraw(DesktopLockedView* locked_view); View* desktop_locked_get_view(DesktopLockedView* locked_view); DesktopLockedView* desktop_locked_alloc(); void desktop_locked_free(DesktopLockedView* locked_view); void desktop_main_unlocked(DesktopMainView* main_view); void desktop_main_reset_hint(DesktopMainView* main_view);