#include "canvas.h" #include "canvas_i.h" #include "icon.h" #include "icon_i.h" #include #include typedef struct { CanvasApi api; u8g2_t fb; uint8_t offset_x; uint8_t offset_y; uint8_t width; uint8_t height; } Canvas; uint8_t canvas_width(CanvasApi* api); uint8_t canvas_height(CanvasApi* api); void canvas_clear(CanvasApi* api); void canvas_color_set(CanvasApi* api, uint8_t color); void canvas_font_set(CanvasApi* api, Font font); void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str); void canvas_icon_draw(CanvasApi* api, uint8_t x, uint8_t y, Icon* icon); void canvas_dot_draw(CanvasApi* api, uint8_t x, uint8_t y); void canvas_box_draw(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height); void canvas_draw_frame(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height); void canvas_draw_line(CanvasApi* api, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2); uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr); uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr); CanvasApi* canvas_api_init() { Canvas* canvas = furi_alloc(sizeof(Canvas)); u8g2_Setup_st7565_erc12864_alt_f( &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32); // send init sequence to the display, display is in sleep mode after this u8g2_InitDisplay(&canvas->fb); u8g2_SetContrast(&canvas->fb, 36); u8g2_SetPowerSave(&canvas->fb, 0); // wake up display u8g2_SendBuffer(&canvas->fb); canvas->api.width = canvas_width; canvas->api.height = canvas_height; canvas->api.clear = canvas_clear; canvas->api.set_color = canvas_color_set; canvas->api.set_font = canvas_font_set; canvas->api.draw_str = canvas_str_draw; canvas->api.draw_icon = canvas_icon_draw; canvas->api.draw_dot = canvas_dot_draw; canvas->api.draw_box = canvas_box_draw; canvas->api.draw_frame = canvas_draw_frame; canvas->api.draw_line = canvas_draw_line; return (CanvasApi*)canvas; } void canvas_api_free(CanvasApi* api) { furi_assert(api); free(api); } void canvas_reset(CanvasApi* api) { assert(api); canvas_color_set(api, ColorBlack); canvas_font_set(api, FontSecondary); } void canvas_commit(CanvasApi* api) { furi_assert(api); Canvas* canvas = (Canvas*)api; u8g2_SetPowerSave(&canvas->fb, 0); // wake up display u8g2_SendBuffer(&canvas->fb); } void canvas_frame_set( CanvasApi* api, uint8_t offset_x, uint8_t offset_y, uint8_t width, uint8_t height) { furi_assert(api); Canvas* canvas = (Canvas*)api; canvas->offset_x = offset_x; canvas->offset_y = offset_y; canvas->width = width; canvas->height = height; } uint8_t canvas_width(CanvasApi* api) { furi_assert(api); Canvas* canvas = (Canvas*)api; return canvas->width; } uint8_t canvas_height(CanvasApi* api) { furi_assert(api); Canvas* canvas = (Canvas*)api; return canvas->height; } void canvas_clear(CanvasApi* api) { furi_assert(api); Canvas* canvas = (Canvas*)api; u8g2_ClearBuffer(&canvas->fb); } void canvas_color_set(CanvasApi* api, Color color) { furi_assert(api); Canvas* canvas = (Canvas*)api; u8g2_SetDrawColor(&canvas->fb, color); } void canvas_font_set(CanvasApi* api, Font font) { furi_assert(api); Canvas* canvas = (Canvas*)api; u8g2_SetFontMode(&canvas->fb, 1); if(font == FontPrimary) { u8g2_SetFont(&canvas->fb, u8g2_font_Born2bSportyV2_tr); } else if(font == FontSecondary) { u8g2_SetFont(&canvas->fb, u8g2_font_HelvetiPixel_tr); } else { furi_check(0); } } void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str) { furi_assert(api); if(!str) return; Canvas* canvas = (Canvas*)api; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawStr(&canvas->fb, x, y, str); } void canvas_icon_draw(CanvasApi* api, uint8_t x, uint8_t y, Icon* icon) { furi_assert(api); if(!icon) return; Canvas* canvas = (Canvas*)api; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawXBM( &canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon)); } void canvas_dot_draw(CanvasApi* api, uint8_t x, uint8_t y) { furi_assert(api); Canvas* canvas = (Canvas*)api; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawPixel(&canvas->fb, x, y); } void canvas_box_draw(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(api); Canvas* canvas = (Canvas*)api; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawBox(&canvas->fb, x, y, width, height); } void canvas_draw_frame(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(api); Canvas* canvas = (Canvas*)api; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawFrame(&canvas->fb, x, y, width, height); } void canvas_draw_line(CanvasApi* api, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) { furi_assert(api); Canvas* canvas = (Canvas*)api; x1 += canvas->offset_x; y1 += canvas->offset_y; x2 += canvas->offset_x; y2 += canvas->offset_y; u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2); }