#pragma once #include "view_dispatcher.h" #include "view_i.h" #include #include DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST) struct ViewDispatcher { Gui* gui; ViewPort* view_port; ViewDict_t views; View* current_view; }; /* ViewPort Draw Callback */ void view_dispatcher_draw_callback(Canvas* canvas, void* context); /* ViewPort Input Callback */ void view_dispatcher_input_callback(InputEvent* event, void* context); /* Set current view, dispatches view enter and exit */ void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view); /* ViewDispatcher update event */ void view_dispatcher_update(View* view, void* context);