#include "u2f_view.h" #include #include struct U2fView { View* view; U2fOkCallback callback; void* context; }; typedef struct { U2fViewMsg display_msg; } U2fModel; static void u2f_view_draw_callback(Canvas* canvas, void* _model) { U2fModel* model = _model; canvas_draw_icon(canvas, 8, 14, &I_Drive_112x35); canvas_set_font(canvas, FontSecondary); if(model->display_msg == U2fMsgNotConnected) { canvas_draw_icon(canvas, 22, 15, &I_Connect_me_62x31); canvas_draw_str_aligned( canvas, 128 / 2, 3, AlignCenter, AlignTop, "Connect me to computer"); } else if(model->display_msg == U2fMsgIdle) { canvas_draw_icon(canvas, 22, 15, &I_Connected_62x31); canvas_draw_str_aligned(canvas, 128 / 2, 3, AlignCenter, AlignTop, "Connected!"); } else if(model->display_msg == U2fMsgRegister) { elements_button_center(canvas, "OK"); canvas_draw_icon(canvas, 22, 15, &I_Auth_62x31); canvas_draw_str_aligned(canvas, 128 / 2, 3, AlignCenter, AlignTop, "Press OK to register"); } else if(model->display_msg == U2fMsgAuth) { elements_button_center(canvas, "OK"); canvas_draw_icon(canvas, 22, 15, &I_Auth_62x31); canvas_draw_str_aligned( canvas, 128 / 2, 3, AlignCenter, AlignTop, "Press OK to authenticate"); } else if(model->display_msg == U2fMsgSuccess) { canvas_draw_icon(canvas, 22, 15, &I_Connected_62x31); canvas_draw_str_aligned( canvas, 128 / 2, 3, AlignCenter, AlignTop, "Authentication successful!"); } else if(model->display_msg == U2fMsgError) { canvas_draw_icon(canvas, 22, 15, &I_Error_62x31); canvas_draw_str_aligned(canvas, 128 / 2, 3, AlignCenter, AlignTop, "Certificate error"); } } static bool u2f_view_input_callback(InputEvent* event, void* context) { furi_assert(context); U2fView* u2f = context; bool consumed = false; if(event->type == InputTypeShort) { if(event->key == InputKeyOk) { consumed = true; if(u2f->callback != NULL) u2f->callback(InputTypeShort, u2f->context); } } return consumed; } U2fView* u2f_view_alloc() { U2fView* u2f = malloc(sizeof(U2fView)); u2f->view = view_alloc(); view_allocate_model(u2f->view, ViewModelTypeLocking, sizeof(U2fModel)); view_set_context(u2f->view, u2f); view_set_draw_callback(u2f->view, u2f_view_draw_callback); view_set_input_callback(u2f->view, u2f_view_input_callback); return u2f; } void u2f_view_free(U2fView* u2f) { furi_assert(u2f); view_free(u2f->view); free(u2f); } View* u2f_view_get_view(U2fView* u2f) { furi_assert(u2f); return u2f->view; } void u2f_view_set_ok_callback(U2fView* u2f, U2fOkCallback callback, void* context) { furi_assert(u2f); furi_assert(callback); with_view_model( u2f->view, U2fModel * model, { UNUSED(model); u2f->callback = callback; u2f->context = context; }, false); } void u2f_view_set_state(U2fView* u2f, U2fViewMsg msg) { with_view_model( u2f->view, U2fModel * model, { model->display_msg = msg; }, true); }