#include "ibutton_scene_add_value.h" #include "../ibutton_app.h" #include "../ibutton_view_manager.h" #include "../ibutton_event.h" #include void iButtonSceneAddValue::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); ByteInput* byte_input = view_manager->get_byte_input(); auto callback = cbc::obtain_connector(this, &iButtonSceneAddValue::byte_input_callback); memcpy(this->new_key_data, app->get_key()->get_data(), app->get_key()->get_type_data_size()); byte_input_set_result_callback( byte_input, callback, NULL, app, this->new_key_data, app->get_key()->get_type_data_size()); byte_input_set_header_text(byte_input, "Enter the key"); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewByteInput); } bool iButtonSceneAddValue::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeByteEditResult) { app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName); consumed = true; } return consumed; } void iButtonSceneAddValue::on_exit(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); ByteInput* byte_input = view_manager->get_byte_input(); byte_input_set_result_callback(byte_input, NULL, NULL, NULL, NULL, 0); byte_input_set_header_text(byte_input, {0}); } void iButtonSceneAddValue::byte_input_callback(void* context) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeByteEditResult; memcpy(app->get_key()->get_data(), this->new_key_data, app->get_key()->get_type_data_size()); app->get_view_manager()->send_event(&event); }