#include "scened_app.h" #include "scene/scened_app_scene_start.h" #include "scene/scened_app_scene_byte_input.h" ScenedApp::ScenedApp() : scene_controller{this} , text_store{128} , notification{"notification"} { } ScenedApp::~ScenedApp() { } void ScenedApp::run() { scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart()); scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput()); notification_message(notification, &sequence_blink_green_10); scene_controller.process(100); }