#include #include #include #include #include #include typedef enum { BlinkEventTypeTick, BlinkEventTypeInput, } BlinkEventType; typedef struct { BlinkEventType type; InputEvent input; } BlinkEvent; static const NotificationSequence blink_test_sequence_hw_blink_start_red = { &message_blink_start_10, &message_blink_set_color_red, &message_do_not_reset, NULL, }; static const NotificationSequence blink_test_sequence_hw_blink_green = { &message_blink_set_color_green, NULL, }; static const NotificationSequence blink_test_sequence_hw_blink_blue = { &message_blink_set_color_blue, NULL, }; static const NotificationSequence blink_test_sequence_hw_blink_stop = { &message_blink_stop, NULL, }; static const NotificationSequence* blink_test_colors[] = { &sequence_blink_red_100, &sequence_blink_green_100, &sequence_blink_blue_100, &sequence_blink_yellow_100, &sequence_blink_cyan_100, &sequence_blink_magenta_100, &sequence_blink_white_100, &blink_test_sequence_hw_blink_start_red, &blink_test_sequence_hw_blink_green, &blink_test_sequence_hw_blink_blue, &blink_test_sequence_hw_blink_stop, }; static void blink_test_update(void* ctx) { furi_assert(ctx); FuriMessageQueue* event_queue = ctx; BlinkEvent event = {.type = BlinkEventTypeTick}; // It's OK to loose this event if system overloaded furi_message_queue_put(event_queue, &event, 0); } static void blink_test_draw_callback(Canvas* canvas, void* ctx) { UNUSED(ctx); canvas_clear(canvas); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2, 10, "Blink application"); } static void blink_test_input_callback(InputEvent* input_event, void* ctx) { furi_assert(ctx); FuriMessageQueue* event_queue = ctx; BlinkEvent event = {.type = BlinkEventTypeInput, .input = *input_event}; furi_message_queue_put(event_queue, &event, FuriWaitForever); } int32_t blink_test_app(void* p) { UNUSED(p); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(BlinkEvent)); // Configure view port ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, blink_test_draw_callback, NULL); view_port_input_callback_set(view_port, blink_test_input_callback, event_queue); FuriTimer* timer = furi_timer_alloc(blink_test_update, FuriTimerTypePeriodic, event_queue); furi_timer_start(timer, furi_kernel_get_tick_frequency()); // Register view port in GUI Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); uint8_t state = 0; BlinkEvent event; while(1) { furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk); if(event.type == BlinkEventTypeInput) { if((event.input.type == InputTypeShort) && (event.input.key == InputKeyBack)) { break; } } else { notification_message(notifications, blink_test_colors[state]); state++; if(state >= COUNT_OF(blink_test_colors)) { state = 0; } } } notification_message(notifications, &blink_test_sequence_hw_blink_stop); furi_timer_free(timer); gui_remove_view_port(gui, view_port); view_port_free(view_port); furi_message_queue_free(event_queue); furi_record_close(RECORD_NOTIFICATION); furi_record_close(RECORD_GUI); return 0; }