#include "lfrfid_debug_i.h" static bool lfrfid_debug_custom_event_callback(void* context, uint32_t event) { furi_assert(context); LfRfidDebug* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool lfrfid_debug_back_event_callback(void* context) { furi_assert(context); LfRfidDebug* app = context; return scene_manager_handle_back_event(app->scene_manager); } static LfRfidDebug* lfrfid_debug_alloc() { LfRfidDebug* app = malloc(sizeof(LfRfidDebug)); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&lfrfid_debug_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, lfrfid_debug_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, lfrfid_debug_back_event_callback); // Open GUI record app->gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); // Submenu app->submenu = submenu_alloc(); view_dispatcher_add_view( app->view_dispatcher, LfRfidDebugViewSubmenu, submenu_get_view(app->submenu)); // Tune view app->tune_view = lfrfid_debug_view_tune_alloc(); view_dispatcher_add_view( app->view_dispatcher, LfRfidDebugViewTune, lfrfid_debug_view_tune_get_view(app->tune_view)); return app; } static void lfrfid_debug_free(LfRfidDebug* app) { furi_assert(app); // Submenu view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewSubmenu); submenu_free(app->submenu); // Tune view view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewTune); lfrfid_debug_view_tune_free(app->tune_view); // View Dispatcher view_dispatcher_free(app->view_dispatcher); // Scene Manager scene_manager_free(app->scene_manager); // GUI furi_record_close(RECORD_GUI); app->gui = NULL; free(app); } int32_t lfrfid_debug_app(void* p) { UNUSED(p); LfRfidDebug* app = lfrfid_debug_alloc(); scene_manager_next_scene(app->scene_manager, LfRfidDebugSceneStart); view_dispatcher_run(app->view_dispatcher); lfrfid_debug_free(app); return 0; }