#pragma once #include <furi.h> #include <gui/gui.h> #include <gui/view.h> #include <gui/view_dispatcher.h> #include <gui/scene_manager.h> #include <gui/modules/submenu.h> #include <gui/modules/code_input.h> #include "desktop_settings.h" #include "scenes/desktop_settings_scene.h" typedef enum { CodeEventsSetPin, CodeEventsChangePin, CodeEventsDisablePin, } CodeEventsEnum; typedef enum { DesktopSettingsAppViewMenu, DesktopSettingsAppViewPincodeInput, } DesktopSettingsAppView; typedef struct { DesktopSettings settings; Gui* gui; SceneManager* scene_manager; ViewDispatcher* view_dispatcher; Submenu* submenu; CodeInput* code_input; uint8_t menu_idx; } DesktopSettingsApp;