#include "../subghz_i.h" enum SubmenuIndex { SubmenuIndexEdit, SubmenuIndexDelete, }; void subghz_scene_more_raw_submenu_callback(void* context, uint32_t index) { SubGhz* subghz = context; view_dispatcher_send_custom_event(subghz->view_dispatcher, index); } void subghz_scene_more_raw_on_enter(void* context) { SubGhz* subghz = context; submenu_add_item( subghz->submenu, "Edit name", SubmenuIndexEdit, subghz_scene_more_raw_submenu_callback, subghz); submenu_add_item( subghz->submenu, "Delete", SubmenuIndexDelete, subghz_scene_more_raw_submenu_callback, subghz); submenu_set_selected_item( subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneMoreRAW)); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu); } bool subghz_scene_more_raw_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexDelete) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneReadRAW, SubghzCustomEventManagerNoSet); scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneMoreRAW, SubmenuIndexDelete); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneDeleteRAW); return true; } else if(event.event == SubmenuIndexEdit) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneMoreRAW, SubmenuIndexEdit); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName); return true; } } return false; } void subghz_scene_more_raw_on_exit(void* context) { SubGhz* subghz = context; submenu_clean(subghz->submenu); }