#include "../desktop_i.h" #include "../views/desktop_main.h" #include "applications.h" #include "assets_icons.h" #include "desktop/desktop.h" #include "desktop/helpers/desktop_animation.h" #include "dolphin/dolphin.h" #include "furi/pubsub.h" #include "furi/record.h" #include "storage/storage-glue.h" #include #include #define LEVELUP_SCENE_PLAYING 0 #define LEVELUP_SCENE_STOPPED 1 static void desktop_scene_levelup_callback(DesktopMainEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } static void desktop_scene_levelup_animation_changed_callback(void* context) { furi_assert(context); Desktop* desktop = context; view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopMainEventUpdateOneShotAnimation); } void desktop_scene_levelup_on_enter(void* context) { Desktop* desktop = (Desktop*)context; DesktopMainView* main_view = desktop->main_view; desktop_main_set_callback(main_view, desktop_scene_levelup_callback, desktop); desktop_animation_set_animation_changed_callback( desktop->animation, desktop_scene_levelup_animation_changed_callback, desktop); desktop_animation_start_oneshot_levelup(desktop->animation); const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation); desktop_main_switch_dolphin_icon(desktop->main_view, icon); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain); scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_PLAYING); } bool desktop_scene_levelup_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; DesktopMainEvent main_event = event.event; if(event.type == SceneManagerEventTypeCustom) { if(main_event == DesktopMainEventUpdateOneShotAnimation) { const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation); if(icon) { desktop_main_switch_dolphin_icon(desktop->main_view, icon); } else { scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_STOPPED); } consumed = true; } else { if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLevelUp) == LEVELUP_SCENE_STOPPED) { scene_manager_previous_scene(desktop->scene_manager); } } } return consumed; } void desktop_scene_levelup_on_exit(void* context) { Desktop* desktop = (Desktop*)context; Dolphin* dolphin = furi_record_open("dolphin"); dolphin_upgrade_level(dolphin); furi_record_close("dolphin"); desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL); desktop_start_new_idle_animation(desktop->animation); }