#include "dap_gui.h" #include "dap_gui_i.h" #define DAP_GUI_TICK 250 static bool dap_gui_custom_event_callback(void* context, uint32_t event) { furi_assert(context); DapGuiApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool dap_gui_back_event_callback(void* context) { furi_assert(context); DapGuiApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void dap_gui_tick_event_callback(void* context) { furi_assert(context); DapGuiApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } DapGuiApp* dap_gui_alloc() { DapGuiApp* app = malloc(sizeof(DapGuiApp)); app->gui = furi_record_open(RECORD_GUI); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&dap_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback(app->view_dispatcher, dap_gui_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, dap_gui_back_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, dap_gui_tick_event_callback, DAP_GUI_TICK); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); app->notifications = furi_record_open(RECORD_NOTIFICATION); app->var_item_list = variable_item_list_alloc(); view_dispatcher_add_view( app->view_dispatcher, DapGuiAppViewVarItemList, variable_item_list_get_view(app->var_item_list)); app->main_view = dap_main_view_alloc(); view_dispatcher_add_view( app->view_dispatcher, DapGuiAppViewMainView, dap_main_view_get_view(app->main_view)); app->widget = widget_alloc(); view_dispatcher_add_view( app->view_dispatcher, DapGuiAppViewWidget, widget_get_view(app->widget)); scene_manager_next_scene(app->scene_manager, DapSceneMain); return app; } void dap_gui_free(DapGuiApp* app) { view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewVarItemList); variable_item_list_free(app->var_item_list); view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewMainView); dap_main_view_free(app->main_view); view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewWidget); widget_free(app->widget); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Close records furi_record_close(RECORD_GUI); furi_record_close(RECORD_NOTIFICATION); free(app); } int32_t dap_gui_thread(void* arg) { DapGuiApp* app = dap_gui_alloc(); app->dap_app = arg; notification_message_block(app->notifications, &sequence_display_backlight_enforce_on); view_dispatcher_run(app->view_dispatcher); notification_message_block(app->notifications, &sequence_display_backlight_enforce_auto); dap_gui_free(app); return 0; }