#include "../dap_gui_i.h" #include "../../dap_link.h" typedef struct { DapState dap_state; bool dap_active; bool tx_active; bool rx_active; } DapSceneMainState; static bool process_dap_state(DapGuiApp* app) { DapSceneMainState* state = (DapSceneMainState*)scene_manager_get_scene_state(app->scene_manager, DapSceneMain); if(state == NULL) return true; DapState* prev_state = &state->dap_state; DapState next_state; dap_app_get_state(app->dap_app, &next_state); bool need_to_update = false; if(prev_state->dap_mode != next_state.dap_mode) { switch(next_state.dap_mode) { case DapModeDisconnected: dap_main_view_set_mode(app->main_view, DapMainViewModeDisconnected); notification_message(app->notifications, &sequence_blink_stop); break; case DapModeSWD: dap_main_view_set_mode(app->main_view, DapMainViewModeSWD); notification_message(app->notifications, &sequence_blink_start_blue); break; case DapModeJTAG: dap_main_view_set_mode(app->main_view, DapMainViewModeJTAG); notification_message(app->notifications, &sequence_blink_start_magenta); break; } need_to_update = true; } if(prev_state->dap_version != next_state.dap_version) { switch(next_state.dap_version) { case DapVersionUnknown: dap_main_view_set_version(app->main_view, DapMainViewVersionUnknown); break; case DapVersionV1: dap_main_view_set_version(app->main_view, DapMainViewVersionV1); break; case DapVersionV2: dap_main_view_set_version(app->main_view, DapMainViewVersionV2); break; } need_to_update = true; } if(prev_state->usb_connected != next_state.usb_connected) { dap_main_view_set_usb_connected(app->main_view, next_state.usb_connected); need_to_update = true; } if(prev_state->dap_counter != next_state.dap_counter) { if(!state->dap_active) { state->dap_active = true; dap_main_view_set_dap(app->main_view, state->dap_active); need_to_update = true; } } else { if(state->dap_active) { state->dap_active = false; dap_main_view_set_dap(app->main_view, state->dap_active); need_to_update = true; } } if(prev_state->cdc_baudrate != next_state.cdc_baudrate) { dap_main_view_set_baudrate(app->main_view, next_state.cdc_baudrate); need_to_update = true; } if(prev_state->cdc_tx_counter != next_state.cdc_tx_counter) { if(!state->tx_active) { state->tx_active = true; dap_main_view_set_tx(app->main_view, state->tx_active); need_to_update = true; notification_message(app->notifications, &sequence_blink_start_red); } } else { if(state->tx_active) { state->tx_active = false; dap_main_view_set_tx(app->main_view, state->tx_active); need_to_update = true; notification_message(app->notifications, &sequence_blink_stop); } } if(prev_state->cdc_rx_counter != next_state.cdc_rx_counter) { if(!state->rx_active) { state->rx_active = true; dap_main_view_set_rx(app->main_view, state->rx_active); need_to_update = true; notification_message(app->notifications, &sequence_blink_start_green); } } else { if(state->rx_active) { state->rx_active = false; dap_main_view_set_rx(app->main_view, state->rx_active); need_to_update = true; notification_message(app->notifications, &sequence_blink_stop); } } if(need_to_update) { dap_main_view_update(app->main_view); } *prev_state = next_state; return true; } static void dap_scene_main_on_left(void* context) { DapGuiApp* app = (DapGuiApp*)context; view_dispatcher_send_custom_event(app->view_dispatcher, DapAppCustomEventConfig); } void dap_scene_main_on_enter(void* context) { DapGuiApp* app = context; DapSceneMainState* state = malloc(sizeof(DapSceneMainState)); dap_main_view_set_left_callback(app->main_view, dap_scene_main_on_left, app); view_dispatcher_switch_to_view(app->view_dispatcher, DapGuiAppViewMainView); scene_manager_set_scene_state(app->scene_manager, DapSceneMain, (uint32_t)state); } bool dap_scene_main_on_event(void* context, SceneManagerEvent event) { DapGuiApp* app = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == DapAppCustomEventConfig) { scene_manager_next_scene(app->scene_manager, DapSceneConfig); return true; } } else if(event.type == SceneManagerEventTypeTick) { return process_dap_state(app); } return false; } void dap_scene_main_on_exit(void* context) { DapGuiApp* app = context; DapSceneMainState* state = (DapSceneMainState*)scene_manager_get_scene_state(app->scene_manager, DapSceneMain); scene_manager_set_scene_state(app->scene_manager, DapSceneMain, (uint32_t)NULL); FURI_SW_MEMBARRIER(); free(state); notification_message(app->notifications, &sequence_blink_stop); }