#include "ibutton_scene_read.h" #include "../ibutton_app.h" #include "../ibutton_view_manager.h" #include "../ibutton_event.h" #include void iButtonSceneRead::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Popup* popup = view_manager->get_popup(); DOLPHIN_DEED(DolphinDeedIbuttonRead); popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom); popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop); popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup); app->get_key()->set_name(""); app->get_key_worker()->start_read(); } bool iButtonSceneRead::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeTick) { consumed = true; app->notify_red_blink(); switch(app->get_key_worker()->read(app->get_key())) { case KeyReader::Error::EMPTY: break; case KeyReader::Error::OK: app->switch_to_next_scene(iButtonApp::Scene::SceneReadSuccess); break; case KeyReader::Error::CRC_ERROR: app->switch_to_next_scene(iButtonApp::Scene::SceneReadCRCError); break; case KeyReader::Error::NOT_ARE_KEY: app->switch_to_next_scene(iButtonApp::Scene::SceneReadNotKeyError); break; } } return consumed; } void iButtonSceneRead::on_exit(iButtonApp* app) { app->get_key_worker()->stop_read(); Popup* popup = app->get_view_manager()->get_popup(); popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, 0, 0, NULL); }