#include #include #include #include {% for animation in animations: %} {% for frame_number, frame in enumerate(animation.frames): %} const uint8_t _A_{{ animation.name }}_{{ frame_number }}[] = { {{ "%s" % ",".join("0x%x" % i for i in frame)}} }; {% :endfor %} const uint8_t *_A_{{animation.name}}[] = { {% for frame_number, frame in enumerate(animation.frames): %} _A_{{ animation.name }}_{{ frame_number }}, {% :endfor %} }; {% if animation.bubble_slots > 0: %} {% for bubble in animation.bubbles: %} const FrameBubble {{ animation.name }}_bubble_{{ bubble["Slot"] }}_{{ bubble["_BubbleIndex"] }}; {% :endfor %} const FrameBubble* const {{animation.name}}_bubble_sequences[] = { {% for i in range(animation.bubble_slots): %} &{{animation.name}}_bubble_{{i}}_0, {% :endfor %} }; {% for bubble in animation.bubbles: %} {% if "_NextBubbleIndex" in bubble: next_bubble = f'&{animation.name}_bubble_{bubble["Slot"]}_{bubble["_NextBubbleIndex"]}' else: next_bubble = "NULL" %} const FrameBubble {{animation.name}}_bubble_{{bubble["Slot"]}}_{{bubble["_BubbleIndex"]}} = { .bubble = { .x = {{bubble["X"]}}, .y = {{bubble["Y"]}}, .text = "{{bubble["Text"]}}", .align_h = Align{{bubble["AlignH"]}}, .align_v = Align{{bubble["AlignV"]}}, }, .start_frame = {{bubble["StartFrame"]}}, .end_frame = {{bubble["EndFrame"]}}, .next_bubble = {{next_bubble}}, }; {% :endfor %} {% :endif %} const BubbleAnimation BA_{{animation.name}} = { .icon_animation = { .width = {{ animation.meta['Width'] }}, .height = {{ animation.meta['Height'] }}, .frame_count = {{ "%d" % len(animation.frames) }}, .frame_rate = {{ animation.meta['Frame rate'] }}, .frames = _A_{{ animation.name }} }, .frame_order = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} }, .passive_frames = {{ animation.meta['Passive frames'] }}, .active_frames = {{ animation.meta['Active frames'] }}, .active_cooldown = {{ animation.meta['Active cooldown'] }}, .active_cycles = {{ animation.meta['Active cycles'] }}, .duration = {{ animation.meta['Duration'] }}, {% if animation.bubble_slots > 0: %} .frame_bubble_sequences = {{ animation.name }}_bubble_sequences, .frame_bubble_sequences_count = COUNT_OF({{ animation.name }}_bubble_sequences), {% :else: %} .frame_bubble_sequences = NULL, .frame_bubble_sequences_count = 0, {% :endif %} }; {% :endfor %} const StorageAnimation {{symbol_name}}[] = { {% for animation in animations: %} { .animation = &BA_{{animation.name}}, .manifest_info = { .name = "{{animation.name}}", .min_butthurt = {{animation.min_butthurt}}, .max_butthurt = {{animation.max_butthurt}}, .min_level = {{animation.min_level}}, .max_level = {{animation.max_level}}, .weight = {{animation.weight}}, } }, {% :endfor %} }; const size_t {{symbol_name}}_size = COUNT_OF({{symbol_name}});