#include "../ibutton_i.h" #include #include void ibutton_scene_rpc_on_enter(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; popup_set_header(popup, "iButton", 82, 28, AlignCenter, AlignBottom); popup_set_text(popup, "RPC mode", 82, 32, AlignCenter, AlignTop); popup_set_icon(popup, 2, 14, &I_iButtonKey_49x44); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup); notification_message(ibutton->notifications, &sequence_display_backlight_on); } bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); iButton* ibutton = context; Popup* popup = ibutton->popup; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventRpcLoad) { const char* arg = rpc_system_app_get_data(ibutton->rpc_ctx); bool result = false; if(arg && (furi_string_empty(ibutton->file_path))) { furi_string_set(ibutton->file_path, arg); if(ibutton_load_key_data(ibutton, ibutton->file_path, false)) { ibutton_worker_emulate_start(ibutton->key_worker, ibutton->key); FuriString* key_name; key_name = furi_string_alloc(); if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) { path_extract_filename(ibutton->file_path, key_name, true); } if(!furi_string_empty(key_name)) { ibutton_text_store_set( ibutton, "emulating\n%s", furi_string_get_cstr(key_name)); } else { ibutton_text_store_set(ibutton, "emulating"); } popup_set_text(popup, ibutton->text_store, 82, 32, AlignCenter, AlignTop); ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart); furi_string_free(key_name); result = true; } else { furi_string_reset(ibutton->file_path); } } rpc_system_app_confirm(ibutton->rpc_ctx, RpcAppEventLoadFile, result); } else if(event.event == iButtonCustomEventRpcExit) { rpc_system_app_confirm(ibutton->rpc_ctx, RpcAppEventAppExit, true); scene_manager_stop(ibutton->scene_manager); view_dispatcher_stop(ibutton->view_dispatcher); } else if(event.event == iButtonCustomEventRpcSessionClose) { scene_manager_stop(ibutton->scene_manager); view_dispatcher_stop(ibutton->view_dispatcher); } } return consumed; } void ibutton_scene_rpc_on_exit(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, 0, 0, NULL); ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop); }