#include #include #include "../desktop_settings_app.h" #include "desktop_settings_scene.h" #define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0 #define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1 #define SCENE_EVENT_SELECT_PIN_SETUP 2 #define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3 #define AUTO_LOCK_DELAY_COUNT 6 const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = { "OFF", "30s", "60s", "2min", "5min", "10min", }; const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] = {0, 30000, 60000, 120000, 300000, 600000}; static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) { DesktopSettingsApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) { DesktopSettingsApp* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, auto_lock_delay_text[index]); app->settings.auto_lock_delay_ms = auto_lock_delay_value[index]; } void desktop_settings_scene_start_on_enter(void* context) { DesktopSettingsApp* app = context; VariableItemList* variable_item_list = app->variable_item_list; VariableItem* item; uint8_t value_index; variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL); variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL); item = variable_item_list_add( variable_item_list, "Auto Lock Time", AUTO_LOCK_DELAY_COUNT, desktop_settings_scene_start_auto_lock_delay_changed, app); variable_item_list_set_enter_callback( variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app); value_index = value_index_uint32( app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]); view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList); } bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) { DesktopSettingsApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case SCENE_EVENT_SELECT_FAVORITE_PRIMARY: scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); consumed = true; break; case SCENE_EVENT_SELECT_FAVORITE_SECONDARY: scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); consumed = true; break; case SCENE_EVENT_SELECT_PIN_SETUP: scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu); consumed = true; break; case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY: consumed = true; break; } } return consumed; } void desktop_settings_scene_start_on_exit(void* context) { DesktopSettingsApp* app = context; variable_item_list_reset(app->variable_item_list); DESKTOP_SETTINGS_SAVE(&app->settings); }