#pragma once #include /* Input Types * Some of them are physical events and some logical */ typedef enum { InputTypePress, /* Press event, emitted after debounce */ InputTypeRelease, /* Release event, emitted after debounce */ InputTypeShort, /* Short event, emitted after InputTypeRelease done withing INPUT_LONG_PRESS interval */ InputTypeLong, /* Long event, emmited after INPUT_LONG_PRESS interval, asynchronouse to InputTypeRelease */ InputTypeRepeat, /* Repeat event, emmited with INPUT_REPEATE_PRESS period after InputTypeLong event */ } InputType; /* Input Event, dispatches with PubSub */ typedef struct { InputKey key; InputType type; } InputEvent; /** Get human readable input key name * @param key - InputKey * @return string */ const char* input_get_key_name(InputKey key); /** Get human readable input type name * @param type - InputType * @return string */ const char* input_get_type_name(InputType type);