#include "../ibutton_i.h" #include void ibutton_scene_read_error_on_enter(void* context) { iButton* ibutton = context; iButtonKey* key = ibutton->key; Widget* widget = ibutton->widget; FuriString* tmp = furi_string_alloc(); widget_add_button_element( widget, GuiButtonTypeLeft, "Retry", ibutton_widget_callback, context); widget_add_button_element( widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context); widget_add_string_element( widget, 128 / 2, 2, AlignCenter, AlignTop, FontPrimary, "Read Error"); ibutton_protocols_render_error(ibutton->protocols, key, tmp); widget_add_string_multiline_element( widget, 128 / 2, 16, AlignCenter, AlignTop, FontSecondary, furi_string_get_cstr(tmp)); ibutton_notification_message(ibutton, iButtonNotificationMessageError); ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); furi_string_free(tmp); } bool ibutton_scene_read_error_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; SceneManager* scene_manager = ibutton->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeBack) { consumed = true; scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm); } else if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == GuiButtonTypeLeft) { scene_manager_previous_scene(scene_manager); } else if(event.event == GuiButtonTypeRight) { scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu); } } return consumed; } void ibutton_scene_read_error_on_exit(void* context) { iButton* ibutton = context; ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff); widget_reset(ibutton->widget); }