#include "ibutton_scene_read_key_menu.h" #include "../ibutton_app.h" typedef enum { SubmenuIndexSave, SubmenuIndexEmulate, SubmenuIndexWrite, } SubmenuIndex; static void submenu_callback(void* context, uint32_t index) { furi_assert(context); iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeMenuSelected; event.payload.menu_index = index; app->get_view_manager()->send_event(&event); } void iButtonSceneReadKeyMenu::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Submenu* submenu = view_manager->get_submenu(); submenu_add_item(submenu, "Save", SubmenuIndexSave, submenu_callback, app); submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, submenu_callback, app); if(ibutton_key_get_type(app->get_key()) == iButtonKeyDS1990) { submenu_add_item(submenu, "Write", SubmenuIndexWrite, submenu_callback, app); } submenu_set_selected_item(submenu, submenu_item_selected); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu); } bool iButtonSceneReadKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeMenuSelected) { submenu_item_selected = event->payload.menu_index; switch(event->payload.menu_index) { case SubmenuIndexWrite: app->switch_to_next_scene(iButtonApp::Scene::SceneWrite); break; case SubmenuIndexEmulate: app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate); break; case SubmenuIndexSave: app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName); break; } consumed = true; } else if(event->type == iButtonEvent::Type::EventTypeBack) { app->switch_to_previous_scene(); consumed = true; } return consumed; } void iButtonSceneReadKeyMenu::on_exit(iButtonApp* app) { iButtonAppViewManager* view = app->get_view_manager(); Submenu* submenu = view->get_submenu(); submenu_reset(submenu); }