#include "lfrfid_app_scene_save_data.h" #include void LfRfidAppSceneSaveData::on_enter(LfRfidApp* app, bool need_restore) { auto byte_input = app->view_controller.get(); RfidKey& key = app->worker.key; if(need_restore) printf("restored\r\n"); if(need_restore) { key.set_data(old_key_data, key.get_type_data_count()); } else { memcpy(old_key_data, key.get_data(), key.get_type_data_count()); } memcpy(new_key_data, key.get_data(), key.get_type_data_count()); byte_input->set_header_text("Enter the data in hex"); byte_input->set_result_callback( save_callback, NULL, app, new_key_data, app->worker.key.get_type_data_count()); app->view_controller.switch_to(); } bool LfRfidAppSceneSaveData::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; RfidKey& key = app->worker.key; if(event->type == LfRfidApp::EventType::Next) { key.set_data(new_key_data, key.get_type_data_count()); DOLPHIN_DEED(DolphinDeedRfidAdd); app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveName); } return consumed; } void LfRfidAppSceneSaveData::on_exit(LfRfidApp* app) { app->view_controller.get()->clean(); } void LfRfidAppSceneSaveData::save_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Next; app->view_controller.send_event(&event); }