#include "power_settings_app.h" static bool power_settings_custom_event_callback(void* context, uint32_t event) { furi_assert(context); PowerSettingsApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool power_settings_back_event_callback(void* context) { furi_assert(context); PowerSettingsApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void power_settings_tick_event_callback(void* context) { furi_assert(context); PowerSettingsApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene) { PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp)); // Records app->gui = furi_record_open(RECORD_GUI); app->power = furi_record_open(RECORD_POWER); // View dispatcher app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, power_settings_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, power_settings_back_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, power_settings_tick_event_callback, 2000); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); // Views app->batery_info = battery_info_alloc(); view_dispatcher_add_view( app->view_dispatcher, PowerSettingsAppViewBatteryInfo, battery_info_get_view(app->batery_info)); app->submenu = submenu_alloc(); view_dispatcher_add_view( app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu)); app->dialog = dialog_ex_alloc(); view_dispatcher_add_view( app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog)); // Set first scene scene_manager_next_scene(app->scene_manager, first_scene); return app; } void power_settings_app_free(PowerSettingsApp* app) { furi_assert(app); // Views view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo); battery_info_free(app->batery_info); view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu); submenu_free(app->submenu); view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog); dialog_ex_free(app->dialog); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Records furi_record_close(RECORD_POWER); furi_record_close(RECORD_GUI); free(app); } int32_t power_settings_app(void* p) { uint32_t first_scene = PowerSettingsAppSceneStart; if(p && !strcmp(p, "off")) { first_scene = PowerSettingsAppScenePowerOff; } PowerSettingsApp* app = power_settings_app_alloc(first_scene); view_dispatcher_run(app->view_dispatcher); power_settings_app_free(app); return 0; }