#include "widget_i.h" #include #include #include #include "gui.h" #include "gui_i.h" // TODO add mutex to widget ops Widget* widget_alloc(WidgetDrawCallback callback, void* callback_context) { Widget* widget = furi_alloc(sizeof(Widget)); widget->is_enabled = true; return widget; } void widget_free(Widget* widget) { furi_assert(widget); furi_check(widget->gui == NULL); free(widget); } void widget_set_width(Widget* widget, uint8_t width) { assert(widget); widget->width = width; } uint8_t widget_get_width(Widget* widget) { assert(widget); return widget->width; } void widget_set_height(Widget* widget, uint8_t height) { assert(widget); widget->height = height; } uint8_t widget_get_height(Widget* widget) { assert(widget); return widget->height; } void widget_enabled_set(Widget* widget, bool enabled) { furi_assert(widget); if(widget->is_enabled != enabled) { widget->is_enabled = enabled; widget_update(widget); } } bool widget_is_enabled(Widget* widget) { furi_assert(widget); return widget->is_enabled; } void widget_draw_callback_set(Widget* widget, WidgetDrawCallback callback, void* context) { furi_assert(widget); widget->draw_callback = callback; widget->draw_callback_context = context; } void widget_input_callback_set(Widget* widget, WidgetInputCallback callback, void* context) { furi_assert(widget); widget->input_callback = callback; widget->input_callback_context = context; } void widget_update(Widget* widget) { furi_assert(widget); if(widget->gui) gui_update(widget->gui); } void widget_gui_set(Widget* widget, Gui* gui) { furi_assert(widget); furi_assert(gui); widget->gui = gui; } void widget_draw(Widget* widget, Canvas* canvas) { furi_assert(widget); furi_assert(canvas); furi_check(widget->gui); if(widget->draw_callback) { widget->draw_callback(canvas, widget->draw_callback_context); } } void widget_input(Widget* widget, InputEvent* event) { furi_assert(widget); furi_assert(event); furi_check(widget->gui); if(widget->input_callback) { widget->input_callback(event, widget->input_callback_context); } }