Import("env") env.Append( CPPPATH=[ "#/lib/flipper_application", ], SDK_HEADERS=[ File("flipper_application.h"), ], ) libenv = env.Clone(FW_LIB_NAME="flipper_application") libenv.ApplyLibFlags() sources = libenv.GlobRecursive("*.c") lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources) libenv.Install("${LIB_DIST_DIR}", lib) Return("lib")