#include "ibutton.h" #include "ibutton_mode_dallas_read.h" #include "ibutton_mode_dallas_emulate.h" // start app void AppiButton::run() { mode[0] = new AppiButtonModeDallasRead(this); mode[1] = new AppiButtonModeDallasEmulate(this); // create pin GpioPin red_led = led_gpio[0]; GpioPin green_led = led_gpio[1]; // TODO open record red_led_record = &red_led; green_led_record = &green_led; // configure pin gpio_init(red_led_record, GpioModeOutputOpenDrain); gpio_init(green_led_record, GpioModeOutputOpenDrain); AppiButtonEvent event; while(1) { osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100); if(event_status == osOK) { if(event.type == AppiButtonEvent::EventTypeKey) { // press events if(event.value.input.state && event.value.input.input == InputBack) { printf("[ibutton] bye!\n"); // TODO remove all widgets create by app widget_enabled_set(widget, false); furiac_exit(NULL); } if(event.value.input.state && event.value.input.input == InputLeft) { decrease_mode(); } if(event.value.input.state && event.value.input.input == InputRight) { increase_mode(); } } } else { event.type = AppiButtonEvent::EventTypeTick; } acquire_state(); mode[state.mode_index]->event(&event, &state); release_state(); widget_update(widget); }; } // render app void AppiButton::render(CanvasApi* canvas) { canvas->set_color(canvas, ColorBlack); canvas->set_font(canvas, FontPrimary); canvas->draw_str(canvas, 2, 12, "iButton"); mode[state.mode_index]->render(canvas, &state); } void AppiButton::blink_red() { gpio_write(red_led_record, 0); delay(10); gpio_write(red_led_record, 1); } void AppiButton::blink_green() { gpio_write(green_led_record, 0); delay(10); gpio_write(green_led_record, 1); } void AppiButton::increase_mode() { acquire_state(); if(state.mode_index < (modes_count - 1)) { mode[state.mode_index]->release(); state.mode_index++; mode[state.mode_index]->acquire(); } release_state(); } void AppiButton::decrease_mode() { acquire_state(); if(state.mode_index > 0) { mode[state.mode_index]->release(); state.mode_index--; mode[state.mode_index]->acquire(); } release_state(); } // app enter function extern "C" void app_ibutton(void* p) { AppiButton* app = new AppiButton(); app->run(); }