#include "canvas_i.h" #include "icon_i.h" #include #include uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr); uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr); Canvas* canvas_init() { Canvas* canvas = furi_alloc(sizeof(Canvas)); api_hal_power_insomnia_enter(); canvas->orientation = CanvasOrientationHorizontal; u8g2_Setup_st7565_erc12864_alt_f( &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32); // send init sequence to the display, display is in sleep mode after this u8g2_InitDisplay(&canvas->fb); u8g2_SetContrast(&canvas->fb, 36); // wake up display u8g2_SetPowerSave(&canvas->fb, 0); u8g2_SendBuffer(&canvas->fb); api_hal_power_insomnia_exit(); return canvas; } void canvas_free(Canvas* canvas) { furi_assert(canvas); free(canvas); } void canvas_reset(Canvas* canvas) { furi_assert(canvas); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontSecondary); } void canvas_commit(Canvas* canvas) { furi_assert(canvas); u8g2_SetPowerSave(&canvas->fb, 0); // wake up display u8g2_SendBuffer(&canvas->fb); } uint8_t* canvas_get_buffer(Canvas* canvas) { furi_assert(canvas); return u8g2_GetBufferPtr(&canvas->fb); } size_t canvas_get_buffer_size(Canvas* canvas) { furi_assert(canvas); return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8; } void canvas_frame_set( Canvas* canvas, uint8_t offset_x, uint8_t offset_y, uint8_t width, uint8_t height) { furi_assert(canvas); canvas->offset_x = offset_x; canvas->offset_y = offset_y; canvas->width = width; canvas->height = height; } uint8_t canvas_width(Canvas* canvas) { furi_assert(canvas); return canvas->width; } uint8_t canvas_height(Canvas* canvas) { furi_assert(canvas); return canvas->height; } uint8_t canvas_current_font_height(Canvas* canvas) { furi_assert(canvas); return u8g2_GetMaxCharHeight(&canvas->fb); } void canvas_clear(Canvas* canvas) { furi_assert(canvas); u8g2_ClearBuffer(&canvas->fb); } void canvas_set_color(Canvas* canvas, Color color) { furi_assert(canvas); u8g2_SetDrawColor(&canvas->fb, color); } void canvas_invert_color(Canvas* canvas) { canvas->fb.draw_color = !canvas->fb.draw_color; } void canvas_set_font(Canvas* canvas, Font font) { furi_assert(canvas); u8g2_SetFontMode(&canvas->fb, 1); if(font == FontPrimary) { u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf); } else if(font == FontSecondary) { u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr); } else if(font == FontGlyph) { u8g2_SetFont(&canvas->fb, u8g2_font_unifont_t_symbols); } else if(font == FontKeyboard) { u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf); } else { furi_check(0); } } void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) { furi_assert(canvas); if(!str) return; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawStr(&canvas->fb, x, y, str); } void canvas_draw_str_aligned( Canvas* canvas, uint8_t x, uint8_t y, Align horizontal, Align vertical, const char* str) { furi_assert(canvas); if(!str) return; x += canvas->offset_x; y += canvas->offset_y; switch(horizontal) { case AlignLeft: break; case AlignRight: x -= u8g2_GetStrWidth(&canvas->fb, str); break; case AlignCenter: x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2); break; default: furi_check(0); break; } switch(vertical) { case AlignTop: y += u8g2_GetAscent(&canvas->fb); break; case AlignBottom: break; case AlignCenter: y += (u8g2_GetAscent(&canvas->fb) / 2); break; default: furi_check(0); break; } u8g2_DrawStr(&canvas->fb, x, y, str); } uint16_t canvas_string_width(Canvas* canvas, const char* str) { furi_assert(canvas); if(!str) return 0; return u8g2_GetStrWidth(&canvas->fb, str); } void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) { furi_assert(canvas); if(!icon) return; x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawXBM( &canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon)); } void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name) { furi_assert(canvas); const IconData* data = assets_icons_get_data(name); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawXBM(&canvas->fb, x, y, data->width, data->height, data->frames[0]); } void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawPixel(&canvas->fb, x, y); } void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawBox(&canvas->fb, x, y, width, height); } void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawFrame(&canvas->fb, x, y, width, height); } void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) { furi_assert(canvas); x1 += canvas->offset_x; y1 += canvas->offset_y; x2 += canvas->offset_x; y2 += canvas->offset_y; u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2); } void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL); } void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL); } void canvas_draw_xbm( Canvas* canvas, uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t* bitmap) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap); } void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) { furi_assert(canvas); x += canvas->offset_x; y += canvas->offset_y; u8g2_DrawGlyph(&canvas->fb, x, y, ch); } void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) { u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0); } void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) { furi_assert(canvas); if(canvas->orientation != orientation) { canvas->orientation = orientation; if(canvas->orientation == CanvasOrientationHorizontal) u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0); else if(canvas->orientation == CanvasOrientationVertical) u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3); else furi_assert(0); } } CanvasOrientation canvas_get_orientation(const Canvas* canvas) { return canvas->orientation; }