#pragma once #include "ibutton.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "ibutton_custom_event.h" #include "scenes/ibutton_scene.h" #define IBUTTON_FILE_NAME_SIZE 100 #define IBUTTON_TEXT_STORE_SIZE 128 #define IBUTTON_APP_FOLDER "/any/ibutton" #define IBUTTON_APP_EXTENSION ".ibtn" #define IBUTTON_APP_FILE_TYPE "Flipper iButton key" struct iButton { SceneManager* scene_manager; ViewDispatcher* view_dispatcher; Gui* gui; Storage* storage; DialogsApp* dialogs; NotificationApp* notifications; iButtonWorker* key_worker; iButtonKey* key; char file_name[IBUTTON_FILE_NAME_SIZE]; char text_store[IBUTTON_TEXT_STORE_SIZE + 1]; Submenu* submenu; ByteInput* byte_input; TextInput* text_input; Popup* popup; Widget* widget; DialogEx* dialog_ex; }; typedef enum { iButtonViewSubmenu, iButtonViewByteInput, iButtonViewTextInput, iButtonViewPopup, iButtonViewWidget, iButtonViewDialogEx, } iButtonView; typedef enum { iButtonNotificationMessageError, iButtonNotificationMessageSuccess, iButtonNotificationMessageRead, iButtonNotificationMessageEmulate, iButtonNotificationMessageYellowBlink, iButtonNotificationMessageRedOn, iButtonNotificationMessageRedOff, iButtonNotificationMessageGreenOn, iButtonNotificationMessageGreenOff, } iButtonNotificationMessage; bool ibutton_file_select(iButton* ibutton); bool ibutton_load_key(iButton* ibutton, const char* key_name); bool ibutton_save_key(iButton* ibutton, const char* key_name); bool ibutton_delete_key(iButton* ibutton); void ibutton_text_store_set(iButton* ibutton, const char* text, ...); void ibutton_text_store_clear(iButton* ibutton); void ibutton_switch_to_previous_scene_one_of( iButton* ibutton, const uint32_t* scene_ids, size_t scene_ids_size); void ibutton_notification_message(iButton* ibutton, uint32_t message);