#include "../ibutton_i.h" #include static void ibutton_scene_read_success_dialog_ex_callback(DialogExResult result, void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, result); } void ibutton_scene_read_success_on_enter(void* context) { iButton* ibutton = context; DialogEx* dialog_ex = ibutton->dialog_ex; iButtonKey* key = ibutton->key; const uint8_t* key_data = ibutton_key_get_data_p(key); switch(ibutton_key_get_type(key)) { case iButtonKeyDS1990: ibutton_text_store_set( ibutton, "Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3], key_data[4], key_data[5], key_data[6], key_data[7]); break; case iButtonKeyCyfral: ibutton_text_store_set(ibutton, "Cyfral\n%02X %02X", key_data[0], key_data[1]); break; case iButtonKeyMetakom: ibutton_text_store_set( ibutton, "Metakom\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]); break; } dialog_ex_set_text(dialog_ex, ibutton->text_store, 95, 30, AlignCenter, AlignCenter); dialog_ex_set_left_button_text(dialog_ex, "Retry"); dialog_ex_set_right_button_text(dialog_ex, "More"); dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63); dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_success_dialog_ex_callback); dialog_ex_set_context(dialog_ex, ibutton); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx); } bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; SceneManager* scene_manager = ibutton->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeBack) { consumed = true; scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm); } else if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == DialogExResultRight) { scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu); } else if(event.event == DialogExResultLeft) { scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm); } } return consumed; } void ibutton_scene_read_success_on_exit(void* context) { iButton* ibutton = context; DialogEx* dialog_ex = ibutton->dialog_ex; ibutton_text_store_clear(ibutton); dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop); dialog_ex_set_left_button_text(dialog_ex, NULL); dialog_ex_set_right_button_text(dialog_ex, NULL); dialog_ex_set_result_callback(dialog_ex, NULL); dialog_ex_set_context(dialog_ex, NULL); dialog_ex_set_icon(dialog_ex, 0, 0, NULL); ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff); }