#include "../ibutton_i.h" #include static void ibutton_scene_save_name_text_input_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult); } void ibutton_scene_save_name_on_enter(void* context) { iButton* ibutton = context; TextInput* text_input = ibutton->text_input; const char* key_name = ibutton_key_get_name_p(ibutton->key); const bool key_name_is_empty = !strcmp(key_name, ""); if(key_name_is_empty) { set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE); } else { ibutton_text_store_set(ibutton, "%s", key_name); } text_input_set_header_text(text_input, "Name the key"); text_input_set_result_callback( text_input, ibutton_scene_save_name_text_input_callback, ibutton, ibutton->text_store, IBUTTON_KEY_NAME_SIZE, key_name_is_empty); ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, key_name); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput); } bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventTextEditResult) { if(ibutton_save_key(ibutton, ibutton->text_store)) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess); } else { const uint32_t possible_scenes[] = { iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType}; ibutton_switch_to_previous_scene_one_of( ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t)); } } } return consumed; } void ibutton_scene_save_name_on_exit(void* context) { iButton* ibutton = context; TextInput* text_input = ibutton->text_input; void* validator_context = text_input_get_validator_callback_context(text_input); text_input_set_validator(text_input, NULL, NULL); validator_is_file_free((ValidatorIsFile*)validator_context); text_input_reset(text_input); }